deleted csharppow and bumped version
parent
10689f24d7
commit
d0baa7fd12
|
@ -1,433 +0,0 @@
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|||
## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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##
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*.suo
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*.user
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|
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# User-specific files (MonoDevelop/Xamarin Studio)
|
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mono_crash.*
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# NUNIT
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|
||||
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||||
# Build Results of an ATL Project
|
||||
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||||
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_ReSharper*/
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# Visual Studio code coverage results
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nCrunchTemp_*
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# MightyMoose
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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# Click-Once directory
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# Note: Comment the next line if you want to checkin your web deploy settings,
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# but database connection strings (with potential passwords) will be unencrypted
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*.pubxml
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*.publishproj
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
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# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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PublishScripts/
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/[Pp]ackages/*
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# except build/, which is used as an MSBuild target.
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!**/[Pp]ackages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/[Pp]ackages/repositories.config
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# NuGet v3's project.json files produces more ignorable files
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*.nuget.props
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*.nuget.targets
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# Microsoft Azure Build Output
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*.build.csdef
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# Microsoft Azure Emulator
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ecf/
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rcf/
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# Windows Store app package directories and files
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BundleArtifacts/
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Package.StoreAssociation.xml
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_pkginfo.txt
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# but keep track of directories ending in .cache
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!?*.[Cc]ache/
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# Others
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ClientBin/
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.jfm
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*.publishsettings
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orleans.codegen.cs
|
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# Including strong name files can present a security risk
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# (https://github.com/github/gitignore/pull/2483#issue-259490424)
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#*.snk
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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#bower_components/
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# RIA/Silverlight projects
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# because we have git ;-)
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Backup*/
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*.rptproj.bak
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# SQL Server files
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# Business Intelligence projects
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*.bim_*.settings
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*.rptproj.rsuser
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*- Backup*.rdl
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# Microsoft Fakes
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# Visual Studio LightSwitch build output
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**/*.Server/GeneratedArtifacts
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_Pvt_Extensions
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# Paket dependency manager
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# FAKE - F# Make
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# Python Tools for Visual Studio (PTVS)
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# Cake - Uncomment if you are using it
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# tools/**
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# !tools/packages.config
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# Tabs Studio
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*.tss
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healthchecksdb
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# Backup folder for Package Reference Convert tool in Visual Studio 2017
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MigrationBackup/
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##
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## Visual studio for Mac
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##
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|
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# globs
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Makefile.in
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*.userprefs
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*.usertasks
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config.make
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config.status
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aclocal.m4
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install-sh
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autom4te.cache/
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*.tar.gz
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tarballs/
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test-results/
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# Mac bundle stuff
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*.dmg
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*.app
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# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
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# General
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.LSOverride
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# Icon must end with two \r
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Icon
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# Thumbnails
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._*
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# Files that might appear in the root of a volume
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.DocumentRevisions-V100
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.fseventsd
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.Trashes
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.com.apple.timemachine.donotpresent
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# Directories potentially created on remote AFP share
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Temporary Items
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# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
|
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# Windows thumbnail cache files
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Thumbs.db
|
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ehthumbs.db
|
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ehthumbs_vista.db
|
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|
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# Dump file
|
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*.stackdump
|
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# Folder config file
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[Dd]esktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Windows Installer files
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*.cab
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*.msix
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*.msm
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*.msp
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# Windows shortcuts
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*.lnk
|
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|
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# JetBrains Rider
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.idea/
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*.sln.iml
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|
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##
|
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## Visual Studio Code
|
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##
|
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.vscode/*
|
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!.vscode/settings.json
|
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!.vscode/tasks.json
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!.vscode/launch.json
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!.vscode/extensions.json
|
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@ -1,18 +0,0 @@
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using NUnit.Framework;
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namespace pow_csharp
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{
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||||
public class Tests
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{
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[SetUp]
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||||
public void Setup()
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||||
{
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||||
}
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||||
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[Test]
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||||
public void Test1()
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||||
{
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||||
Assert.Pass();
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||||
}
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||||
}
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||||
}
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using System;
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using System.Text;
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using System.IO;
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using System.Collections.Generic;
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using onionrpow;
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namespace onionrpow_cli
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{
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class Program
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{
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static void Main(string[] args)
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{
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TimeSpan t = DateTime.UtcNow - new DateTime(1970, 1, 1);
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int secondsSinceEpoch = (int)t.TotalSeconds;
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using (Stream stdin = Console.OpenStandardInput())
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{
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var data = new List<byte>();
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byte[] buffer = new byte[60000];
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int bytes;
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while ((bytes = stdin.Read(buffer, 0, buffer.Length)) > 0) {
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//stdout.Write(buffer, 0, bytes);
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data.AddRange(buffer);
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}
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onionrpow.OnionrPow.compute(data.ToArray(), 2);
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}
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TimeSpan t2 = DateTime.UtcNow - new DateTime(1970, 1, 1);
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Console.WriteLine((int)t2.TotalSeconds - secondsSinceEpoch);
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}
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<ItemGroup>
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<ProjectReference Include="..\onionrpow\onionrpow.csproj" />
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</ItemGroup>
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||||
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||||
<PropertyGroup>
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<OutputType>Exe</OutputType>
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||||
<TargetFramework>netcoreapp3.1</TargetFramework>
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||||
<RootNamespace>onionrpow_cli</RootNamespace>
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||||
</PropertyGroup>
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||||
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</Project>
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|
@ -1,124 +0,0 @@
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using System;
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using System.Text;
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using System.Linq;
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using System.Collections.Generic;
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using System.Security.Cryptography;
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using Newtonsoft.Json;
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using SHA3;
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namespace onionrpow
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{
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public class Meta{
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public string ch { get; set; }
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public string type { get; set; }
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}
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||||
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public class Block{
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public string meta { get; set; }
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public string sig { get; set; }
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public string signer { get; set; }
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public int n;
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public int c;
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public int time;
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//public List<byte> data { get; set; }
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}
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||||
public class OnionrPow
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{
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public static void compute(byte[] data, int difficulty){
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using (var shaAlg = SHA3.Net.Sha3.Sha3256())
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||||
//using (SHA256 shaAlg = SHA256.Create())
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||||
{
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string stringData = Encoding.UTF8.GetString(data);
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bool found = false;
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var justData = new List<byte>();
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var metadataJson = new List<byte>();
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int counter = 0;
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foreach(char c in stringData){
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||||
if (found){
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justData.Add((byte) c);
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}
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else if (c == '\n'){
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for (int i = 0; i < counter + 1; i++){
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metadataJson.Add(data[i]);
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}
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found = true;
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}
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||||
else{
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//Console.WriteLine(c.ToString());
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}
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counter += 1;
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}
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Block block = JsonConvert.DeserializeObject<Block>(Encoding.UTF8.GetString(metadataJson.ToArray()));
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block.n = new Random().Next(10000);
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block.c = 0;
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||||
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||||
metadataJson.Clear();
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metadataJson.AddRange(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(block)));
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||||
int location = Encoding.UTF8.GetString(metadataJson.ToArray()).IndexOf("\"c\":");
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||||
|
||||
var metadata1 = new List<byte>();
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||||
var metadata2 = new List<byte>();
|
||||
var countKey = new List<byte>();
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||||
countKey.AddRange(Encoding.UTF8.GetBytes("\"c\":"));
|
||||
|
||||
bool afterNum = false;
|
||||
for (int i = location + 4; i < metadataJson.Count; i++){
|
||||
if (!afterNum && ((char) metadataJson[i]).Equals(',')){
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||||
afterNum = true;
|
||||
continue;
|
||||
}
|
||||
if (afterNum){
|
||||
metadata2.Add(metadataJson[i]);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < location; i++){
|
||||
metadata1.Add(metadataJson[i]);
|
||||
}
|
||||
|
||||
var preCompiled = new List<byte>();
|
||||
preCompiled.AddRange(metadata1);
|
||||
preCompiled.AddRange(countKey);
|
||||
int powCounter = 0;
|
||||
|
||||
var justDataArray = justData.ToArray();
|
||||
justData.Clear();
|
||||
int difficultyCounter = 0;
|
||||
while(true){
|
||||
var compiled = preCompiled.ToList();
|
||||
compiled.AddRange(metadata1);
|
||||
compiled.AddRange(Encoding.UTF8.GetBytes(powCounter.ToString()));
|
||||
compiled.AddRange(metadata2);
|
||||
compiled.AddRange(justDataArray);
|
||||
var hash = shaAlg.ComputeHash(compiled.ToArray());
|
||||
foreach (byte b in hash){
|
||||
if (b == 0){
|
||||
difficultyCounter += 1;
|
||||
if (difficultyCounter == difficulty){
|
||||
Console.WriteLine(powCounter);
|
||||
Console.WriteLine(BitConverter.ToString(hash));
|
||||
goto powDone;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
difficultyCounter = 0;
|
||||
break;
|
||||
}
|
||||
//Console.WriteLine(powCounter);
|
||||
powCounter += 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//Console.WriteLine(location);
|
||||
//Console.WriteLine(Encoding.UTF8.GetString(metadataJson.ToArray()));
|
||||
}
|
||||
powDone:;
|
||||
}
|
||||
//b'{"meta":"{\\"ch\\":\\"global\\",\\"type\\":\\"brd\\"}","sig":"pR4qmKGGCdnyNyZRlhGfF9GC7bONCsEnY04lTfiVuTHexPJypOqmxe9iyDQQqdR+PB2gwWuNqGMs5O8\\/S\\/hsCA==","signer":"UO74AP5LGQFI7EJTN6NAVINIPU2XO2KA7CAS6KSWGWAY5XIB5SUA====","time":1600542238,"pow":300182}\nxcvxcvvxcxcv'
|
||||
}
|
||||
}
|
|
@ -1,12 +0,0 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="SHA3.Net" Version="1.2.3" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
|
@ -1,16 +0,0 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<RootNamespace>pow_csharp</RootNamespace>
|
||||
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.16.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0"/>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
|
@ -1 +0,0 @@
|
|||
print('{"meta":"{\\"ch\\":\\"global\\",\\"type\\":\\"brd\\"}","sig":"pR4qmKGGCdnyNyZRlhGfF9GC7bONCsEnY04lTfiVuTHexPJypOqmxe9iyDQQqdR+PB2gwWuNqGMs5O8\\/S\\/hsCA==","signer":"UO74AP5LGQFI7EJTN6NAVINIPU2XO2KA7CAS6KSWGWAY5XIB5SUA====","time":1600542238,"pow":300182}\nxcvxcvvxcxcv')
|
|
@ -23,7 +23,7 @@ import filepaths
|
|||
DENIABLE_PEER_ADDRESS = "OVPCZLOXD6DC5JHX4EQ3PSOGAZ3T24F75HQLIUZSDSMYPEOXCPFA"
|
||||
PASSWORD_LENGTH = 25
|
||||
ONIONR_TAGLINE = 'Private P2P Communication - GPLv3 - https://Onionr.net'
|
||||
ONIONR_VERSION = '5.3.0'
|
||||
ONIONR_VERSION = '6.0.0'
|
||||
ONIONR_VERSION_CODENAME = 'Genesis'
|
||||
ONIONR_VERSION_TUPLE = tuple(ONIONR_VERSION.split('.')) # (MAJOR, MINOR, VERSION)
|
||||
API_VERSION = '4' # increments of 1; only change when something fundamental about how the API works changes. This way other nodes know how to communicate without learning too much information about you.
|
||||
|
|
Loading…
Reference in New Issue